Software/Hardware


Requirements


There are many ways educators can implement digital game-based learning into their classroom: gaming systems (PlayStation, Wii, XBox), computers, and tablets (iPad, Android). If using a computer, an internet connection would be necessary.


If using a gaming system, the remote, controllers, and the game itself are required.

(Benedetti, 2012)



If using a tablet, downloading the app from the app store would be required before use.


                       
You can find iOS apps HERE   



                        
You can find Android apps HERE





Capabilities/Limitations

There are many capabilities and possibilities when using Game-Based Learning. Students are actively engaged in hands-on, authentic learning. Most students of this generation "have grown up in a world where digital games have always been an important part of their lives." (Horizon Report, 2012). Students are used to technology and expect that it should be a part of their lives in any facet. Game-Based Learning also delivers immediate feedback to both the learner and the teacher. Many apps that are available to be purchased are relatively inexpensive ranging from free to $4.99. Physical education students get immediate feedback when mastering a dance move or making a mistake in Dance, Dance, Revolution. 


(The Active Gaming Company, 2012)


With technology, there come some limitations: money! In most cases, teachers are at the mercy of their school and district on the technology that they can purchase. Unfortunately, a lot of technology is too expensive for districts to purchase let alone one teacher purchasing computers, tablets, or gaming devices for their class. Game consoles can run as high as $250. Individual games can run as high as $50. Tablets can run as high as $700.